School of Art and Design · ANU College of Arts and Social Sciences
This course develops skills in industry standard software packages for animation and video, as well as basic equipment including cameras, recorders, and lights. As well, the use of facilities such as lighting and recording studios is introduced. Students will begin a process of personal investigation and critical evaluation, linking concepts and processes through individual responses to set projects. Instruction will be through technical classes and project-based assignments. Workplace health and safety (WHS) instruction is an integral part of this course.
Portfolio of studio work (80%) Learning Outcomes 1-4
Learning outcomes 1, 2, 3, 4
On-line or hard-copy journal or visual diary / Documentation, 2000 words (10%) Learning Outcomes 2-4
Learning outcomes 2, 3, 4
Studio Theory presentation, 5 minutes (10%) Learning Outcomes 2-4
Learning outcomes 2, 3, 4
130 hours of total student learning time made up from: a) 48 hours of contact over 12 weeks: lectures, tutorials, critiques and supervised studio practice; and b) 82 hours of independent studio practice, reading and writing.
- Animation from pencils to pixels: classical techniques for the digital animator, Tony White, Oxford : Focal, 2006 - Animation now!, edited by Julius Wiedemann, Koln : Taschen, 2007 - Animation 101, Ernest Pintoff, Studio City, CA : Michael Wiese Productions, c1998 - Moving pixels: blockbuster animation, digital art and 3D modelling today, Peter Weishar, London : Thames & Hudson, 2004 - Cyberculture: The Key Concepts, David Bell, Routledge, 2004 - The language of new media, Lev Manovich, Cambridge, Mass. : MIT Press, c2001 - Digital Art, Second Edition (World of Art), Thames & Hudson; 2 edition (2008), Christiane Paul - Art and Electronic Media (Themes & Movements), Phaidon Press (2009), Edward A. Shanken - New Media in Art, Thames & Hudson; 2nd edition (2005), Michael Rush