School of Art and Design · ANU College of Arts and Social Sciences
This course introduces students to the ‘animation machine’ - that is, the essential structures, techniques and processes developed throughout the long history of animation and applied in artistic, research and professional contexts. This gives students a firm theoretical and technical foundation for working and experimenting independently with the possibilities of the moving image. Instruction will be through practical workshops and project-based assignments that will explore the aesthetics and methods of both analogue and digital processes.
Portfolio of Studio Work
Learning outcomes 1, 2, 3, 4
Critical Reflection & Evaluation of Portfolio, equivalent to a 1500 word essay
Learning outcomes 2, 3, 4
130 hours of total student learning time made up from: a) 48 hours of contact over 12 weeks comprising lectures, tutorials, critiques and supervised studio practice; and b) 82 hours of independent studio practice, reading and writing. Other Information School of Art & Design studio courses have a limited enrolment capacity. Students are advised to enrol as early as possible to maximise the opportunity of securing a place.
As published on Wattle. Preliminary Reading Maureen Furness. 2008. The Animation Bible! A Guide to Everything - From Flipbooks to Flash. Maureen Furness, Laurence King Publishing: London. Richard Williams. 2001. The Animator's Survival Kit: A Manual of Methods, Principles and Formulas. Faber and Faber: London.