School of Art and Design · ANU College of Arts and Social Sciences
This course offers a critical and practical introduction to immersive technologies in art and culture, which includes AR (Augmented Reality), MR (Mixed Reality), VR (Virtual Reality) and full-body immersion. Students will learn technical and practical aspects of immersive media production including widely used real-time software platforms, techniques and workflows appropriate to immersive practice. Through the production of creative works students will explore the conceptual, experiential possibilities and limits of immersive media as a creative tool and technology for the cultural imaginary.
Portfolio of studio work
Learning outcomes 1, 2, 3, 4
Major Project
Learning outcomes 1, 2, 3, 4
Critical reflection which contextualises and evaluates Major Project, 1500 words
Learning outcomes 2, 3, 4
130 hours of total student learning time made up from: a) 48 hours of contact over 12 weeks comprising lectures, tutorials, critiques and supervised studio practice; and b) 82 hours of independent studio practice, reading and writing. Other Information School of Art and Design studio courses have a limited enrolment capacity. Students are advised to enrol as early as possible to maximise the opportunity of securing a place.
As published on Wattle. Preliminary Reading Jerald, Jason. The VR Book: Human Centred Design for VR. Morgan & Claypool, October 16, 2015. ISBN-10: 1970001127. ISBN-13: 978-1970001129. Munster, Anna. Materializing new media : embodiment in information aesthetics. Dartmouth College Press 2006, ISBN 9781611682946. Hanson, Mark. New Philosophy for New Media. Cambridge, MA/London: The MIT Press, 2004. Smite, Rasa and Smits Raitis (eds). Virtualities and Realities. New Experiences, Art and Ecologies in Immersive Environments: RIXC, LiepU MPLab, 2019.