School of Art and Design · ANU College of Arts and Social Sciences
In our increasingly computerised and networked society, designers and creative practitioners are faced with exciting new opportunities to incorporate computation into their production processes. Dynamic design embraces the constant change and variability of digital media, crafting flexible, interactive systems. Generative design takes up the potential of computing as a process, using rules and systems to create otherwise impossible physical and visual forms. The designed systems that result can give rise to endless variations in form and outcome, challenging traditional notions of design and object. To explore these ideas and opportunities, this course takes a practical, production-focused approach to computer-based generative techniques and design for dynamic content. It introduces skills and techniques with broad application which students may employ in image-making, visualisation, video and animation, interactive media, or 3D design for objects and structures.
130 hours of total student learning time made up from: a) 36 hours of contact comprising lectures, tutorials / workshops. b) 94 hours of independent student research, reading and writing.
Preliminary Reading Hartmut Bohnacker, Generative Design : Visualize, Program, and Create with Processing. Princeton Architectural Press, 2010. Luna Maurer, Edo Paulus, Jonathan Puckey and Roel Wouters, Conditional Design Manifesto. https://conditionaldesign.org/manifesto/ Mitchell Whitelaw, “Space filling And Self-Constraint: Critical Case Studies in Generative Geometry.” Architectural Theory Review, 15(2), pp.157–165. Gerstner, K. (1964). Designing programmes. Lars Müller Publishers. Müller-Brockmann, J. (2012). Grid systems in graphic design: A visual communication manual for graphic designers, typographers and three dimensional designers. Tschichold, J. (1995). The new typography: A handbook for modern designers. Berkeley: University of California Press.