Research School of Humanities and the Arts · ANU College of Arts and Social Sciences
A revolution is underway in humanities and social science research. Information and communication technologies are transforming the way in which students and scholars approach their subject matter. New questions arise when texts, images, and sound are rearranged in ways unimaginable before the digital age. The term 'digital humanities' refers to these changes and to the critical, epistemological, and methodological challenges they pose. This course provides an introduction to some of the most exciting areas in current digital humanities research, as well as an exploration of its history and impact as an interdisciplinary field, the theoretical issues it raises, and the major methodological debates it has provoked over the last few decades. Students will develop the analytical skills necessary for working at, and engaging with, the intersection of humanities and digital technologies. They will explore both the theoretical and practical foundations for working with cultural objects in the digital medium in ways relevant to languages, linguistics, history, literature, and many other humanities disciplines.No technical background is required.
Individual project (midterm assessment)
Learning outcomes 2, 3, 4
Report on the individual project, maximum 1500 words (midterm assessment)
Learning outcomes 1, 2, 3, 4
Group Task Prototype build (final assessment)
Learning outcomes 2, 3, 4
Pecha-Kucha Presentation, 6min 40sec (final assessment)
Learning outcomes 1, 2, 3, 4
Project exegesis, maximum 2000 words (final assessment)
Learning outcomes 1, 2, 3, 4
130 hours of total student learning time made up from: a) 36 hours of contact over 12 weeks: 12 hours of lectures and 24 hours of tutorials; and b) 94 hours of independent student research, reading and writing. Work Integrated Learning Other The course addresses the impact of digital and computational technologies on GLAM sector collections. Students learn to liaise and report to industry partners, to create project pitches, to manage projects, to deliver to specific deadlines, to report on their work using several different approaches and to diverse audiences.
Online reading brick.