School of Music · ANU College of Arts and Social Sciences
Composition for Film and Video Games is designed to give students the knowledge and skills required to compose, mix and produce music for film and video games. Students will analyse and examine a wide range of musical styles and approaches to scoring and learn the compositional techniques which provide the foundation of these styles. Course work includes the analysis of music in the context of the visual image, the use of technology in scoring and a history and development of multimedia composition to the present day. Students will be composing original pieces to a variety of dramatic visual media.
Tutorial participation
Learning outcomes 1, 2, 3, 4
Creative Assignments
Learning outcomes 1, 2
Exegesis
Learning outcomes 3, 4
130 hours of total student learning time made up from: a) 36 hours of contact over 12 weeks: 24 hours of lectures and 12 hours of workshop and workshop-like activities. b) 94 hours of independent student research, reading and writing. Work Integrated Learning Simulation/Virtual This course gives students real world experience composing a series of tracks for film and video game clips according to prescribed briefs set by the Course Convenor, preparing them for a career as a free-lance media composer.
N/A minor amendments