School of Computing · ANU College of Systems and Society
Do you want to create sound and music with your computer? Do you want to build new kinds of musical instruments? Do you want to be a part of a laptop band? This is the course for you! This course is an introduction to the fundamental concepts of music computing, including digital synthesis, algorithmic composition, and musical interface design. Students will develop their knowledge by creating computer musical instruments in music programming languages and developing new computer music works to present in concert with an ensemble of other students. Modern music technology exists at the forefront of computing practice and involves new live programming paradigms, human interface design, digital signal processing, networking, and machine learning. Students will gain experience in these concepts and learn how to conceptualise and realise new computer music instruments, compositions, and performances.
Computer music diary portfolio 1
Learning outcomes 1, 2, 3
Computer music diary portfolio 2
Learning outcomes 1, 2, 3
Computer music artefact design proposal
Learning outcomes 1, 3
Final computer music performance artifact and concert
Learning outcomes 2, 3, 4
12 two-hour lectures, 12 three-hour laboratory/workshop sessions. Around 5 hours of additional self study per week. Total workload of about 130 hours over the whole course.
Prescribed texts not required. Preliminary Reading - Dean, R. T. (2011). The Oxford Handbook of Computer Music. New York, NY: Oxford University Press. - Roads, C. (1996). The computer music tutorial. Cambridge, MA: MIT Press - Kreidler, J. (2013). Loadbang: Programming Electronic Music in Pd. Hofheim am Taunus; Wolke Verlag. - Collins, N., & d’Escrivan, J. (2017). The Cambridge companion to electronic music. Cambridge, UK: Cambridge University Press.