School of Art and Design · ANU College of Arts and Social Sciences
This course introduces code and data as powerful tools for design and creative practice. By working directly with these fundamental processes of computing, students will develop practical skills and conceptual approaches that can be applied to design, fine arts, digital media, data visualisation and many other fields. Students without previous computer programming experience will gain an introduction to core concepts, processes and techniques of coding, with a focus on generating visual and spatial form. Through practical production workshops and design projects, students gain the expertise required to generate creative works for screen, print and fabrication technologies (such as laser cutting, CNC and 3D printing). This course will also introduce students to the vibrant cultural context of creative code platforms and practices.
Creative Code sketchbook
Learning outcomes 1, 2
Creative Code project
Learning outcomes 1, 2, 3, 4, 5
Research and Rationale, 1500 words
Learning outcomes 1, 3, 4, 5
130 hours of total student learning time made up from: a) 36 hours of contact comprising lectures, tutorials / workshops. b) 94 hours of independent student research, reading and writing. Other Information School of Art & Design studio courses have a limited enrolment capacity. Students are advised to enrol as early as possible to maximise the opportunity of securing a place.
No prescribed texts Preliminary Reading Casey Reas and Ben Fry, Getting Started with Processing. Maker Media, 2010. Casey Reas and Chandler McWilliams, Form+Code in Design, Art and Architecture. Princeton Architectural Press, 2010. Lauren McCarthy, Casey Reas and Ben Fry, Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing. Maker Media, 2015