School of Art and Design · ANU College of Arts and Social Sciences
In this course we examine speculative and critical design methodologies which challenge the narrow assumptions and preconceptions that typically limit the form and function of designed artefacts. These methodologies look beyond a functional instrumentalism to consider how design can be used to incite mindful reflection rather than blind consumption, as well as address society’s “wicked problems”. The processes and practices considered involve designers imagining futures based on current technological and cultural trajectories; but rather than accepting those trajectories, design is used as an instrument to incite change and alter their direction. The course uses design projects as the main vehicle for the exploration of speculative design theories and methodologies. The projects are not confined to any particular medium or discipline but require students to question what they produce and why.
Participation
Learning outcomes 1, 3, 4
Research report (1200 words)
Learning outcomes 1, 3, 4
Speculative design project
Learning outcomes 1, 2, 3, 4
Project rationale (1200 words)
Learning outcomes 1, 3, 4
130 hours of total student learning time made up from: a) 36 hours of contact comprising lectures, tutorials / workshops. b) 94 hours of independent student research, reading and writing.
Not applicable Preliminary Reading Dunne, A., & Raby, F. (n.d.). Speculative everything: Design, fiction, and social dreaming. Dunne, A. (1999). Hertzian tales: Electronic products, aesthetic experience and critical design. London: RCA CRD Research.