School of Art and Design · ANU College of Arts and Social Sciences
This course introduces students to physical technologies that interact with our bodies and environment through sensors and actuators, systems that are already embedded into our daily lives. A field of creative practice that is sometimes referred to as physical or material computing, this course requires no prior knowledge of coding or electronics, providing a hands-on introduction to integrating physical technologies and computing in creative practice. As a part of this course students can create their own devices, instruments, systems or wearables, applying ideas of interaction design to physical experiences. Through investigations of physical computing technologies, discourses and practices the course also introduces critical perspectives, considering how technology is a cultural and creative material, studying and testing how physical computing can be embodied, how it can integrate, mimic and intervene with systems that are environmental and behavioural, natural and engineered. While grounded in design and the visual arts, this course is suitable for any students with an interest in creative approaches to computing and electronics.
Inputs and Outputs Design Sprint
Learning outcomes 1, 2, 5
Transduction Template
Learning outcomes 1, 2, 4, 5
Intelligent Interventions Project Pitch
Learning outcomes 1, 2, 3, 4, 5
Intelligent Interventions Presentations
Learning outcomes 1, 2, 3, 4, 5
Intelligent Interventions Report
Learning outcomes 1, 2, 3, 4, 5
130 hours of total student learning time made up from: a) 36 hours of contact over 12 weeks comprising lectures, tutorials/workshops; and b) 94 hours of independent research, reading and practice. Other Information School of Art & Design studio courses have a limited enrolment capacity. Students are advised to enrol as early as possible to maximise the opportunity of securing a place. This Course will have a Materials Fee. Outside of a class repository of basic parts each student will be required to have a minimum of an Arduino Uno, a breadboard and USB cable to connect their board to their computer. Additional materials will likely need to be purchased for the development of the projects in the course. This will vary depending on the project but the minimum equipment will cost approximately $30. It is up to each student to source their own equipment and guidance is given in the course Wattle and through the course lecturer.
As published on Wattle